RONE Stutter User Manual: Every Control, Presets and Workflows | RONE Plugins
RONE Stutter plugin icon USER MANUAL · TEMPO-LOCKED STUTTER ENGINE

RONE Stutter User Manual

Drop a sound in and it is already a stutter - rendered on the first hit, bar-exact, ready to pull straight out of the waveform into your arrangement.

Version 2.0VST3 · AU · StandaloneLatency None

Fade-In Stutter Builds | RONE Stutter Complete Guide · 5 min · Watch on YouTube

1Welcome to RONE Stutter

RONE Stutter works in two ways, and a big EDIT / LIVE switch beside the logo chooses.

EDIT is a stutter renderer. You give it a sound, tell it which moment of that sound to grab and which note value to repeat it on, and it writes a finished, bar-exact stutter fill. The result is auditioned inside the plugin and then exported, or simply dragged into your DAW as an audio clip. In a production session that saves you automation clips, timing corrections and re-renders: a printed clip lands exactly on the grid, every time.

LIVE stutters whatever plays through the channel, in real time and with no latency, and it sounds exactly like the fill you built in EDIT. Most of this manual is about EDIT, because every control you learn there shapes LIVE too; the LIVE chapter covers the rest.

Where it shines

  • Fills and edits - the classic "snare roll into the drop", a vocal syllable repeated 1/16 then 1/32.
  • Glitch builds - repeat a tiny slice for two bars with a fade-in so it swells out of nothing.
  • Transition FX - grab a cymbal or a word and turn it into a rhythmic riser.
  • Sound design - repeat a slice at 1/32 with 100% STEREO for a buzzing, ping-ponging texture.

The 10-second version

  1. Drop an audio file on the waveform. It is rendered on the spot.
  2. Listen with ▶ RESULT.
  3. Not the right hit? NEXT ▶ re-rolls it from the next one.
  4. Change GRID or BARS and it re-renders by itself.
  5. Drag the clip out of the waveform into your DAW.
How the render worksStutter copies the selected slice at every grid position for the chosen number of bars. Each copy gets its own fade in / fade out, odd and even copies can be pushed left and right for stereo motion, and the whole clip can fade globally. Because it is rendered offline the timing is sample-accurate and independent of your buffer size.

2Installation with the RONE Plugins Center

Every RONE product is installed, updated and licensed through one application: the RONE Plugins Center. You never download individual installers by hand, and you never enter serial numbers into the plugin itself.

RONE Plugins Center. 1 Navigation · 2 Your account and licence · 3 Sync status · 4 Search · 5 Refresh · 6 Settings · 7 Updates summary · 8 UPDATE ALL · 9 Filter
RONE Plugins Center. 1 Navigation · 2 Your account and licence · 3 Sync status · 4 Search · 5 Refresh · 6 Settings · 7 Updates summary · 8 UPDATE ALL · 9 Filters · 10 Sort · 11 A plugin card · 12 Card menu (Details, Open, Manual) · 13 OPEN the standalone app · 14 INSTALL · 15 Your plan

Step by step

  1. Download the Center from roneaudio.com and run the installer (Windows: RONE_Plugins_Center_Installer.exe, macOS: RONE_Plugins_Center.dmg). On Windows the installer also adds the Microsoft WebView2 runtime if your PC does not have it yet; it is required for the plugin interfaces. On macOS (10.15 Catalina or later, Intel and Apple Silicon) open the .dmg and drag the Center onto Applications. It is signed and notarized by Apple, so macOS only asks once whether you want to open an app downloaded from the internet: press Open.
  2. Open the Center and sign in with your roneaudio.com account (the same e-mail and password you used on the website). Your licences and device slots are checked automatically: an active ALL ACCESS plan unlocks every plugin, and a lifetime licence unlocks the plugin it was bought for — so RONE Stutter opens either way.
  3. Find RONE Stutter in the list and press INSTALL. The Center downloads the signed installer, verifies its checksum, installs it silently and registers the version.
  4. When the card shows INSTALLED, start (or restart) your DAW and rescan plugins if it does not pick up new plugins automatically. All RONE plugins appear next to each other in your plugin list because every name starts with RONE.
  5. Updates appear on the same card. Press UPDATE on one plugin or UPDATE ALL at the top. Close the standalone version of a plugin before updating it.

Where the files go

Windows

FileLocation
VST3C:\Program Files\Common Files\VST3\RONE\RONE Stutter.vst3
Standalone appC:\Program Files\RONE Plugins\RONE Stutter.exe
This manualC:\Program Files\RONE Plugins\Manuals\

macOS

FileLocation
VST3/Library/Audio/Plug-Ins/VST3/RONE Stutter.vst3
Audio Unit/Library/Audio/Plug-Ins/Components/RONE Stutter.component
Standalone app/Applications/RONE Stutter.app
This manual/Users/Shared/RONE Plugins/Manuals/
Manual inside the CenterEvery installed plugin has a Manual entry in its card menu (the three dots on the card). It opens this PDF from the install folder, or from roneaudio.com if the local copy is missing.

Licence and activation

Licensing is tied to your account, not to a key. The plugin checks the licence file that the Center writes when you sign in. There are two ways to own it: an ALL ACCESS plan, which unlocks every RONE plugin for as long as it is active, or a lifetime licence for this plugin alone, which never expires. Either one opens RONE Stutter, and buying the lifetime licence later does not disturb a plan you already have.

If a plugin ever shows a RONE Bundle License Required screen, open the Center, make sure you are signed in and the plugin shows as licensed, then reopen it. Two devices can be signed in at the same time on either kind of licence; sign out on an old machine from the Center's Account page to free a slot. A lifetime licence keeps working offline for far longer than a plan does — there is nothing for it to expire against — but the Center still needs to reach the internet occasionally to confirm it.

Uninstalling

Windows: Settings → Apps → RONE Stutter (RONE). macOS: delete the bundles listed above. Presets and settings in your user folder are kept.

3Quick start

Fresh instance. Everything waits for a file: drop one on the dashed area, double-click it, or press BROWSE.
Fresh instance. Everything waits for a file: drop one on the dashed area, double-click it, or press BROWSE.
One second later. The file was dropped and the fill already exists - no transient to pick, no button to press. This is the minimal page; ADVANCED opens the rest
One second later. The file was dropped and the fill already exists - no transient to pick, no button to press. This is the minimal page; ADVANCED opens the rest.
  1. Insert the plugin on any mixer channel. An empty channel is ideal, because the plugin plays its previews through that channel. In the standalone app just open it.
  2. Load a file. Drag a WAV, AIFF, FLAC or MP3 onto the waveform, double-click the waveform to browse, or press BROWSE. The header shows the file name, length and sample rate.
  3. Choose the moment - if the automatic one is not the one you wanted. Stutter starts on the first transient that actually sounds; ◀ PREV / NEXT ▶ re-roll the fill from the neighbouring hits, and clicking the ORIGINAL waveform sets the start by hand. Every one of those renders again immediately, and on ORIGINAL the hit you picked plays at once, up to the next transient, so you hear what you chose.
  4. Set the rhythm. GRID is the note value of one repeat (1/16 is the classic roll). The SLICE chip tells you how long one repeat is at the current BPM. BARS is the length of the finished clip.
  5. Check BPM. Inside a DAW the tempo is read from the host and the chip shows DAW. In the standalone app, or if the host reports no tempo, type the BPM into the box (the chip shows MANUAL).
  6. Shape it. FADE IN / FADE OUT soften each repeat; STEREO bounces alternating repeats left and right.
  7. Listen. One transport button plays whatever the waveform is showing - the toggle in the top-right corner of the waveform chooses. Every change above re-renders on its own; the STUTTER button in ADVANCED is only there when you want to force one.
  8. Get it into the song. Press the mouse anywhere on the lower part of the RESULT waveform and pull into your DAW's arrangement, or press EXPORT to save a WAV.
ADVANCED. The same instance with everything unfolded: RAMP TO, CURVE, FADE IN and the STUTTER button come back, and EXTRAS appears next to ADVANCED in the foote
ADVANCED. The same instance with everything unfolded: RAMP TO, CURVE, FADE IN and the STUTTER button come back, and EXTRAS appears next to ADVANCED in the footer.

4Interface tour

The page opens minimal, in EDIT: the waveform, GRID, SLICE, BARS, FADE OUT, STEREO, one transport and EXPORT. That is the whole plugin for most fills. ADVANCED in the footer brings the rest of the controls bar and the STUTTER button back; EXTRAS, which appears beside it, opens the drawer. The picture shows everything unfolded.

RONE Stutter with a drum loop loaded, ADVANCED on.
RONE Stutter with a drum loop loaded, ADVANCED on.
1Header logo — click to flip to the back panel (About, version, licence)
2Loaded file — name, duration and sample rate of the source
3EDIT / LIVE — EDIT renders a file, LIVE stutters the channel as it plays (see LIVE)
4PRESETS — ◀ / ▶ step through the 54 factory presets, the name opens the list (see Presets)
5MACRO SLOTS — six slots of your own: hold one to store the current settings, tap it to recall them
6BROWSE — open a file dialog (you can also drop files or double-click the waveform)
7Waveform — the source or the result; click to set the slice start, drag the right edge of the CHUNK to set its length, scroll to zoom, and pull the result out of the lower part into your DAW
8PREV / NEXT — re-roll the fill from the transient before / after your point
9ORIGINAL / RESULT — which of the two the waveform shows - and therefore what the transport plays
10GRID — note value of one repeat, 1/2 to 1/32 - or FREE, a length in milliseconds off the tempo grid, or COMPLEX, a row of steps (see COMPLEX)
11RAMP TO — OFF, 1/16, 1/32 or 1/64: the roll accelerates from the GRID to this value across the bars
12CURVE — LIN: every stage takes the same time; EXP: each finer stage takes half the time
13SLICE — length of one repeat in milliseconds at the current BPM
14BARS — length of the rendered clip: 1/8, 1/4, then 0.5 to 8 bars in half-bar steps
15BPM — tempo used for the grid; DAW (read from the host) or MANUAL (typed). Minimal hides it while the host supplies one
16FADE IN — fade at the start of every repeat
17FADE OUT — fade at the end of every repeat
18STEREO — ping-pong amount: alternate repeats lean left / right
19FADE OUT AUTO — OFF / up / down: FADE OUT travels from the knob to 100 % or 0 % across the clip; the outer ring shows the road
20STEREO AUTO — the same for STEREO - 100 % and down starts in full ping-pong and lands in the centre
21PLAY — audition whatever the waveform is showing
22ON BAR — when lit and the song is playing, playback starts on the next bar line so the fill is heard in context
23PLAY LOCK — the padlock: the preview keeps looping, so you can flip through presets and hear each one at once
24STUTTER — force a render; normally every change renders itself
25EXPORT — save the rendered clip as a WAV file
26ADVANCED — unfold the rest of the controls bar and the STUTTER button
27EXTRAS — open the drawer: MIX, fade curves, global fades, PITCH, PITCH RAMP, HIGH PASS, LOW PASS, KEY and SCALE
28Status line — what the plugin is doing and what it expects next
29Resize grip — drag to resize the window

5Presets

The preset bar in the header holds 54 factory presets. The fourteen in the table below are the fills the RONE Stutter tutorial builds, with the exact values heard in it. The other forty came with COMPLEX: TREMOLO GATES and PSYCHEDELIC, then COMPLEX CATCHES, COMPLEX TAPE, COMPLEX GLITCH, COMPLEX BUILDS and COMPLEX PSYCHEDELIC, which are ready rows of steps. ◀ and ▶ step through them; clicking the name opens the list, sorted by what the fill is for. A preset changes the stutter and nothing else, and the fill on the waveform re-renders the moment you pick one.

The preset list. Categories in yellow; the preset you are on is highlighted.
The preset list. Categories in yellow; the preset you are on is highlighted.
PresetWhat it isSettings
Initthe plain rollGRID 1/16, BARS 2, everything else off
Swell 16a 1/16 roll rising from silenceGLOBAL IN 71 %
Gated Swellthe same, every hit cut shortGLOBAL IN 71 %, FADE OUT 40 %
Speed-Up Roll8ths into 16ths into 32ndsGRID 1/8, RAMP TO 1/32 EXP, GLOBAL IN 71 %, FADE OUT 40 %
Octave Riserthe roll that climbs an octaveSpeed-Up Roll + PITCH RAMP +12
Tuned Riserends on a buzz in the key of the trackGRID 1/8, RAMP TO 1/64 EXP, PITCH RAMP +12, GLOBAL IN 71 %, FADE OUT 40 %
Fifth Upthe classic psytrance fillPITCH +7, GLOBAL IN 71 %, FADE OUT 25 %
Wide To Centreopens wide, lands in the middleSTEREO 100 % AUTO down, FADE OUT 10 % AUTO up, CURVE EXP, GLOBAL IN 71 %
Auto Tightenstarts loose, gets tighter and tighterFADE OUT 10 % AUTO up, CURVE EXP, GLOBAL IN 71 %
Soft Pulseshard hits turned into soft pulsesGRID 1/8, FADE IN 60 %, FADE OUT 40 %, GLOBAL IN 71 %
Tremolo 1 Bara tape stop in reverse, one barFREE 180 → 25 ms, TREMOLO, BARS 1, CURVE EXP, GLOBAL IN 71 %, FADE OUT 10 %
Tremolo 2 Barsthe same glide, slower and longerFREE 250 → 20 ms, TREMOLO, BARS 2, CURVE EXP, GLOBAL IN 71 %, FADE OUT 10 %
Tape Slowdowna buzz that slows down and fades - after the dropFREE 25 → 180 ms, TREMOLO, BARS 1, GLOBAL OUT 60 %, FADE OUT 10 %
Downliftertwo octaves down and outPITCH RAMP -24, GLOBAL OUT 60 %, FADE OUT 25 %
What a preset leaves aloneKEY and SCALE belong to your track, not to the fill, so no preset changes them - set KEY once in EXTRAS and every tuned preset lands in it. When you pick Tuned Riser with KEY off, the status line reminds you. MIX (the preview level), BPM and the moment of the sound you picked stay as they are too.

Macro slots - your own presets

The six numbered buttons beside the name are yours. Hold one for a moment - it fills up - and the current settings are stored in it; tap it later to get them back. A slot that holds something is lit, and the one you are hearing glows. The slots are shared by every RONE Stutter in every project, so "my slot 3" is the same fill everywhere. Clear all macro slots at the bottom of the list empties them.

The name is saved with the projectThe preset (or slot) name is part of the plugin's state: close the window, save the project, reopen it tomorrow - the header still says what you picked. A project saved with a version before 1.5 opens as CUSTOM, with its settings untouched.

6Controls reference

Source and selection

Waveform
click: set slice start
scroll: zoom
drag scrollbar: pan

Shows the source (grey) or the result (yellow). Clicking sets the start of the slice that will be repeated; the selection is shown as a bright line. Detected transients are marked with triangles above the waveform. The time ruler under the waveform follows zoom.

Tip: Zoom in for precision on fast material - a snare has its energy in the first few milliseconds, and starting a few milliseconds early gives a cleaner attack.
PREV / NEXT
transient navigation

Moves the selection to the previous / next detected transient. The status line tells you how many transients were found. If the detector finds nothing (pads, noise), click the waveform to select manually.

CHUNK
drag its right edge
on ORIGINAL

The bright part of the source that gets repeated. Dragging its right edge sets its length: it snaps to the grid (1/2 to 1/32), or sets the milliseconds on FREE.

BROWSE
file dialog

Loads WAV, AIFF, FLAC, MP3 or OGG. Stereo and mono files are both fine; a mono file still comes out in stereo, so STEREO works on one-shots too.

Rhythm

GRID, SLICE, BARS and BPM.
GRID, SLICE, BARS and BPM.
GRID
1/2 · 1/4 · 1/6 · 1/8 · 1/12 · 1/16 · 1/32 · FREE
default 1/16

The note value of one repeat. 1/6 and 1/12 are triplet values. The repeat length is calculated from the BPM: at 120 BPM a 1/16 repeat is 125 ms, at 128 BPM it is 117 ms.

Tip: Automate nothing - render two clips (1/16 and 1/32) and cut between them in the arrangement. It is faster and always in time.
RAMP TO and CURVE
OFF · 1/16 · 1/32 · 1/64
LIN · EXP
default OFF / LIN

The accelerating roll in one render. From the GRID value the repeats double in rate, stage by stage, until they reach RAMP TO at the end of the clip: GRID 1/8 with RAMP TO 1/32 renders 8ths, then 16ths, then 32nds - the fill every producer arranges by hand from three separate renders. Every stage holds a whole number of repeats, so each stage change lands on the grid. LIN gives every stage the same share of the clip; EXP halves the share for each finer stage, so the roll spends most of the clip on the slow repeats and snaps into the fast ones at the end.

Triplet grids double too (1/6 to 1/12 to 1/24), and a target below the GRID simply renders the GRID.

Tip: GRID 1/8, RAMP TO 1/64, BARS 1, EXP: the last beat is a buzz. Add PITCH RAMP +12 and it rises with it.
FREE and TREMOLO. GRID on FREE: the SLICE chip is the repeat length and can be dragged; TREMOLO takes RAMP TO's place, with its END length beside it.
FREE and TREMOLO. GRID on FREE: the SLICE chip is the repeat length and can be dragged; TREMOLO takes RAMP TO's place, with its END length beside it.
FREE
the last GRID button
SLICE: 5 to 2000 ms
default 120 ms

Takes the repeat length off the tempo grid. The SLICE chip turns yellow and becomes the control: drag it up or down, use the wheel, hold shift for fine steps. The scale is logarithmic, so the fast rolls and the slow ones get the same room.

Only the rate is free - the clip is still BARS long at the song tempo, so it still ends exactly on the next bar line. RAMP TO does not apply in FREE (it doubles grid values); TREMOLO takes its place.

Tip: FREE is for the lengths no grid has: 37 ms on a vocal is a buzz with a pitch the grid would never land on.
TREMOLO
OFF · ON, plus END
FREE only
END: 5 to 2000 ms, default 30 ms

Glides the repeat length continuously from SLICE to END across the clip. SLICE longer than END: wide pulses that tighten into a buzz. SLICE shorter than END: a buzz that opens up into slow pulses. CURVE sets the shape of the glide - LIN evenly, EXP holding back and rushing at the end.

Unlike RAMP TO, which jumps between grid values in stages, TREMOLO has no steps: every repeat is a little shorter (or longer) than the one before.

Tip: SLICE 180 ms, END 25 ms, CURVE EXP, one bar: the classic tape-stop-in-reverse riser into a drop.
SLICE
read-only

The length of one repeat in milliseconds. It changes when you change GRID or BPM. If the selected slice of audio is shorter than this, the repeat simply contains silence after the hit.

BARS
1/8 · 1/4, then 0.5 to 8 bars in half-bar steps
default 2

The length of the rendered clip. Repeats are placed until the clip is full; if the clip length is not an exact multiple of the grid, the last repeat is cut to fit.

Below half a bar, the minus button steps to 1/4 (one beat) and 1/8 (half a beat) for the short fills - a quick stab roll before a hit.

BPM
20 to 300
default 120
DAW or MANUAL

When the plugin runs inside a DAW that reports its tempo, the box is locked and shows the host tempo (chip reads DAW). Otherwise type a tempo; the chip reads MANUAL. The grid, the SLICE readout and the clip length all follow this value.

Tip: Rendering at the song's tempo is what makes the clip land on the grid when you drag it in. If you later change the song tempo, render again.

Shape

FADE IN, FADE OUT, STEREO and the AUTO chips under the last two. The thin outer ring is where AUTO walks each knob.
FADE IN, FADE OUT, STEREO and the AUTO chips under the last two. The thin outer ring is where AUTO walks each knob.
FADE IN
0 to 100 % of a repeat
default 0 %
curve: quadratic

A fade at the start of every repeat. Small values (5-15 %) remove clicks when the slice does not start at a zero crossing; large values turn hard hits into soft pulses.

FADE OUT
0 to 100 % of a repeat
default 0 %
curve: quadratic

A fade at the end of every repeat. Use it to make each repeat decay before the next one, which gives the classic 'gated' roll.

Tip: FADE OUT around 60-80 % with 1/32 GRID sounds like a machine-gun roll; 0 % sounds like a hard loop.
STEREO
0 to 100 %
default 0 %

Ping-pong: even repeats are attenuated in the right channel and odd repeats in the left, by the amount you set. 100 % alternates fully left / right; 30 % gives gentle movement that still sums to mono without holes.

Tip: Check the mix in mono when you push STEREO high - full ping-pong at 1/32 turns into a buzz in mono.
AUTO
OFF · up · down
under FADE OUT and STEREO
default OFF

Moves the knob by itself across the clip. The knob is where the clip starts; up walks it to 100 % and down to 0 %, repeat by repeat, following CURVE (LIN: a straight line, EXP: slow first, fast at the end). The last repeat always gets the full value.

Two knobs have it because they are the two that tell a story over a fill. STEREO 100 % with AUTO down opens in full left / right ping-pong and closes in the centre, right into the drop. FADE OUT 0 % with AUTO up starts with repeats that ring into each other and ends with tight, gated hits.

A thin ring outside the knob's arc shows the stretch it will travel, and while the RESULT plays a dot rides that ring at the value the repeat under the playhead got - the same idea as an LFO display in a synth. On the RESULT waveform the stereo colouring (yellow / white repeats) fades along with it.

Tip: STEREO 100 % down + FADE OUT 20 % up on a 1/16 snare roll: it starts wide and loose, and lands narrow and tight.
AUTO RANGE
drag the handle at the end of the ring
double-click: all the way

By default AUTO walks all the way to 100 % or 0 %. Drag the small handle at the end of the outer ring to set where it stops instead.

Pitch, key and filter (EXTRAS)

The EXTRAS drawer. 1 MIX · 2 IN CURVE · 3 OUT CURVE · 4 GLOBAL IN · 5 GLOBAL OUT · 6 PITCH · 7 PITCH RAMP · 8 HIGH PASS · 9 LOW PASS · 10 FILTER CURVE · 11 KEY
The EXTRAS drawer. 1 MIX · 2 IN CURVE · 3 OUT CURVE · 4 GLOBAL IN · 5 GLOBAL OUT · 6 PITCH · 7 PITCH RAMP · 8 HIGH PASS · 9 LOW PASS · 10 FILTER CURVE · 11 KEY · 12 SCALE.
PITCH
-12 to +12 semitones
default 0

Every repeat is re-pitched by this amount - the content moves, the grid does not. The slice is read faster or slower from the transient, so a repeat pitched up contains more of the source and one pitched down contains less.

Tip: +7 (a fifth) on a snare roll is the classic 'psy' fill; -12 on a vocal chop is a different singer.
PITCH RAMP
-24 to +24 semitones
default 0

Added to PITCH across the clip, from nothing at the start to the full amount on the last repeat (following the CURVE). A rising roll that also rises in pitch is the build; a falling one is the drop.

KEY and SCALE
KEY: OFF, C .. B
SCALE: Phrygian, Phrygian dominant, harmonic minor, minor, major, root + 5th
default OFF / Phrygian

At 1/64 and beyond, a roll repeats faster than 20 times a second and the ear hears it as a note - the note is the repeat rate, whatever the slice contains. With a KEY chosen, every stage fast enough to be a tone is nudged to the nearest note of the scale, so the buzz at the end of the fill is in key with the bass instead of a random pitch. Slower stages stay exactly on the grid.

Tip: At 128 BPM 1/64 is 34 Hz, between C#1 and D1; KEY D puts it on the root.
HIGH PASS / LOW PASS
20 Hz to 20 kHz, 24 dB/oct
all the way out = OFF

Two filters baked into the rendered fill, saved with the project and the presets.

Filter AUTO
OFF · up · down
under each filter

Each filter can sweep across the fill: the knob is where it starts, up and down sweep it over the bars. Drag the handle at the end of the ring to set where the sweep stops (the readout shows the range, for example 100 > 2.0k); double-click it for the full sweep. FILTER CURVE shapes the sweep: LIN evenly, EXP slow at first with most of the move at the end.

MIX
0 to 100 %
default 100 % (LOCK)

The preview level in the channel. At 100 % the result replaces the channel (LOCK); below that the channel stays at full level and the result is added on top - a send, not a crossfade. It never touches the export.

IN CURVE / OUT CURVE
0.1 to 4
default 2

The shape of FADE IN and FADE OUT on every repeat: 1 is linear, 2 a gentle curve, 4 sharp.

GLOBAL IN / GLOBAL OUT
0 to 95 % of the clip
default 0

A fade over the whole clip on top of the per-repeat fades. GLOBAL IN at 90 % is a two-bar swell from silence.

They are usually set on the waveform rather than here. In the top band of the RESULT view each fade is a full-height column you can grab at any height - hover and it lights up - and dragging it sideways sets the length. The dot on the curve below is the shape: pull it up or down (the cursor turns vertical) to go from a gentle curve to a sharp one. Clicking the bare left or right end of the band starts a fade that does not exist yet.

Transport and output

ORIGINAL, STUTTER, RESULT and EXPORT.
ORIGINAL, STUTTER, RESULT and EXPORT.
▶ PLAY
one transport

Plays whatever the waveform is showing, through the plugin's channel: the RESULT clip, or the source from the slice start when the view is on ORIGINAL. The label follows the view, the playback position is drawn on the waveform, and pressing it again stops. Switching the view while it plays stops playback rather than carrying on under the wrong name.

STUTTER
ADVANCED only

Forces a render with the current settings. You rarely need it: a file that lands is rendered immediately, and every later change - GRID, BARS, the fades, STEREO, a new transient - renders again on its own. The button is there for the times you want to re-roll deliberately, and it is hidden on the minimal page.

PLAY LOCK
the padlock beside the transport

The preview keeps playing in a loop, so you can flip through presets and hear each one at once. Every change starts the loop again from the top, or on the next bar with ON BAR while the song plays. Press it again to unlock.

ON BAR
default off

Off until you press it. When lit and the host is playing, ORIGINAL and RESULT do not start at the click but on the next bar line of the song. A fill previewed on the bar is heard exactly where it will sit in the arrangement. While it waits the play button pulses and reads NEXT BAR; press it again to call the preview off.

With the transport stopped - and in the standalone app - there is no bar to wait for, and playback starts at the click.

When the song stops, the preview stops with it, and a preview that was still waiting for the bar line is called off.

Tip: Start the DAW two bars before the drop, press RESULT: the roll plays into the drop, in time, before you have exported anything.
EXPORT
save to the Exports folder

Saves the rendered clip into Documents\RONE Plugins\Exports\RONE Stutter\ as <source>_stutter_<grid>_<bars>_<date>_<time>.wav, at the session's sample rate. The status line shows the file name. Nothing is ever deleted from that folder by the plugin.

Drag out of the waveform
lower part of the RESULT view

Press the mouse anywhere on the lower part of the result and pull: the plugin writes the clip and hands it to your DAW as an audio drop. A small DRAG TO EXPORT badge marks the area. The file is saved to Documents\RONE Plugins\Exports\RONE Stutter\ first - a permanent folder that is never cleaned up - so a project that references it always finds it again, even if your DAW does not copy dropped files into the project folder. It works into Explorer / Finder too.

The top of the waveform belongs to the fades, so a press there moves a fade instead of starting a drag. Nothing is ambiguous: the two areas do not overlap.

Tip: Drop it at the bar line where the fill should start. Because the clip is exactly N bars long, its end lands on the next bar line.

Host parameters

Everything above is a host parameter: visible in the DAW's parameter list, automatable, mappable to a controller and saved with the project. Since 1.2 a project that is reopened also shows its file and selection in the window straight away.

7COMPLEX

COMPLEX, the last button of the GRID row, turns the fill into a row of steps, each with its own job: roll, get stuck, play on, slow down, come back up. RAMP TO, CURVE and SLICE step aside for the row; BARS, the fades, STEREO, PITCH and the filters work as usual, and the row repeats until BARS is full. Each step's colour runs along the top of the waveform, so you see where it falls in the fill.

COMPLEX with a step open. 1 COMPLEX · 2 the step row, click a step to edit it · 3 FOLLOW / HOLD / HITS · 4 DICE · 5 the step editor.
COMPLEX with a step open. 1 COMPLEX · 2 the step row, click a step to edit it · 3 FOLLOW / HOLD / HITS · 4 DICE · 5 the step editor.
StepWhat it does
ROLLa stutter on its own grid: 1/4, 1/8, 1/12, 1/16, 1/24 or 1/32
STUCKa tiny 1/64 grain repeats: the catch
PLAYthe sample plays on
SLOWa tape stop inside the step
RISEthe tape comes back up to speed
REVthe step backwards
GAPsilence

The step editor

Click a step and the editor opens over the controls. The top row sets its type. LENGTH is in 16ths and PITCH in semitones (shift = an octave). SPLIT cuts the step in two, JOIN joins it with the next one, COPY repeats it after itself, DELETE removes it and DONE closes the editor.

Where each step reads the sample

ModeWhat it does
FOLLOWPLAY, SLOW and RISE move on through the sample; ROLL and STUCK catch where it got to
HOLDevery step starts at the picked transient
HITSevery step jumps to the next transient after the picked one
Do not know where to start?The die, DICE, rolls a new row. Or open the COMPLEX categories in the preset list and take one of the ready rows apart.

8LIVE

In LIVE, RONE Stutter works on whatever plays through its channel: no file, no latency, nothing to drag. Put it on a channel, switch to LIVE and press play. A fill sounds exactly as it does in EDIT, because it uses the same controls: every preset, GRID, RAMP TO, COMPLEX row, KEY, filter and fade. The waveform becomes a scrolling picture of the channel, with each caught fill marked CATCH.

LIVE, on AUTO. 1 EDIT / LIVE · 2 the channel · 3 AUTO, with EVERY and FILL AT · 4 the six pads · 5 TRIGGER · 6 CATCH · 7 the MIDI lamp.
LIVE, on AUTO. 1 EDIT / LIVE · 2 the channel · 3 AUTO, with EVERY and FILL AT · 4 the six pads · 5 TRIGGER · 6 CATCH · 7 the MIDI lamp.

TRIGGER: three ways to play it

AUTO
the default
EVERY: 1, 2, 4 or 8 bars
FILL AT: END or START

Play the song and the fills come by themselves, on its bars. EVERY is how often. Each fill is BARS long. On END it comes at the end of the phrase and lands on the next downbeat; on START it opens the phrase. With BARS as long as EVERY, or longer, it never stops. Nothing happens until the song plays: the deck says PLAY THE SONG, then counts down to the next fill. The pads play on top, and a pad you are holding wins over a fill that is due.

Tip: EVERY 4, END, BARS 1 is a fill into every fourth bar with nobody touching anything.
HOLD
press and hold

The channel stutters while you hold, with the sound on the panel. Let go and the channel is back.

LIVE, on HOLD. 1 the HOLD pad takes AUTO's place.
LIVE, on HOLD. 1 the HOLD pad takes AUTO's place.
ONE-SHOT
one press

One press plays the whole BARS, however short the press was.

Pads

The six pads are your macro slots: pad 1 plays slot 1, and so on, the same slots as in the header. An empty slot plays a ready sound instead: Roll 1/16, Speed-Up, Gate 1/16, Catch & Roll, Drop Brake and Alien Talk. Store your own in a slot (hold its number in the header) and the pad shows its name. KEY and SCALE stay with the panel, because they belong to your track, not to the pad.

CATCH

CATCH
OFF · 1/16 · 1/4 · BAR
default 1/16

While the song plays, a press waits for the next 1/16, beat or bar, so it always lands in time; the pad blinks while it waits. A press you let go before that line still plays, for one step of the catch. OFF starts at once, and with the song stopped there is nothing to wait for, so it starts at once too.

Playing it from the DAW

FromWhat it does
MIDI, VST3route a MIDI track to RONE Stutter: C3 to F3 play pads 1 to 6, any other note plays the sound on the panel. The MIDI lamp lights on every note
AU, Logic Prothe AU version takes no MIDI, so the pads do not answer notes. The pads on screen, AUTO and the automation all work
Automationthe Live Trigger parameter acts like a press on the panel's sound: on presses, off lets go. It works in every host

LIVE's choices are host parameters too: Mode, Live Trigger Mode, Live Catch, Live Auto Every and Live Auto Place. They are saved with the project.

When the song stops, LIVE lets goA fill in progress fades out and the channel passes through as before, so nothing is left hanging. MIX works as in EDIT: at 100 % the fill replaces the channel, below that the channel stays and the fill is added on top.
The standalone appThe standalone has no channel, so in LIVE it plays the loaded file in a loop as the channel and runs a song clock at the BPM you typed. Load a file with BROWSE first; the display asks for one until you do.

9Step-by-step workflows

Snare roll into a drop

Fills, transitions, any genre
  1. Bounce or drag the snare hit (or the whole loop) into Stutter.
  2. Select the snare transient with NEXT / PREV.
  3. GRID 1/8, RAMP TO 1/32, CURVE EXP, BARS 1, FADE OUT 50 %. Press STUTTER: one clip, 8ths into 16ths into 32nds.
  4. With ON BAR lit, press RESULT while the song plays into the drop to hear it in place.
  5. Drag the clip to the bar before the drop. Add a short reverse cymbal on top and you are done.

Vocal stutter build

Vocal chops, pop / EDM intros
  1. Load the vocal phrase and click the first syllable of the word you want (zoom in; a vowel start is usually cleaner than a consonant).
  2. GRID 1/8, BARS 2, FADE IN 10 %, FADE OUT 30 % so each repeat breathes.
  3. STEREO 40 % for movement. Press STUTTER.
  4. Set Global Fade In (host parameter) to 100 % if you want the two bars to rise from silence.
  5. Drag the result in, and send it to the same reverb as the lead vocal so it sits in the same space.

Glitch texture from a tiny slice

Sound design, IDM, transitions
  1. Load any percussive or noisy source; select a very short, bright moment.
  2. GRID 1/32, BARS 4, FADE IN 0 %, FADE OUT 0 %, STEREO 100 %.
  3. Render. You get a pitched, buzzing texture that sits hard left / right on alternate repeats.
  4. Render again with STEREO 0 % and layer both; low-pass the mono one, high-pass the wide one.

A fill into every fourth bar, hands off

LIVE on a vocal, a lead or a drum bus
  1. Put Stutter on the channel and press LIVE. TRIGGER is already on AUTO.
  2. Pick a preset, or build the sound in EDIT first and switch over.
  3. EVERY 4, FILL AT END, BARS 1. Press play: the last bar of every four stutters into the next downbeat.
  4. Hold pad 5 (Drop Brake) when you want something else there: the pad wins over the fill.

Triplet edit

Trap, hip-hop, breaks
  1. Select a hi-hat or clap. GRID 1/12 (that is a 1/8 triplet) or 1/6 (1/4 triplet).
  2. BARS 0.5, FADE OUT 70 %. Render and place it on the last half bar of a phrase.

10Recommendations

Do

  • Render at the project tempo and drop clips on bar lines; the timing will be perfect without nudging.
  • Use small FADE IN values (5-10 %) whenever you hear a click at the start of the repeats.
  • Keep a dedicated "Stutter" mixer channel. All previews play through it, so you can EQ and compress the auditions the same way you will treat the printed clip.
  • Render variations rather than automating: 1/8 → 1/16 → 1/32 clips placed back to back is the fastest way to build a roll that accelerates.
  • Exports are named for you (source, grid, bars, date) and collected in Documents\RONE Plugins\Exports; back that folder up with your projects.

Avoid

  • Selecting far ahead of the transient. Silence before the hit is repeated too, and the roll loses its punch.
  • Very long source files. Stutter only needs the hit; long files just slow down loading and detection.
  • STEREO at 100 % on low-frequency material; alternate-channel kicks cancel in mono.
  • Forgetting to re-render after changing settings - the RESULT you hear is always the last render.

Sound tips

  • Fade out plus fade in at similar values turns a stutter into a tremolo-like pulse; useful on pads and vocals.
  • Pitch is length. At 1/32 and 1/64-equivalent lengths (high BPM) the repeat rate reaches the audible range and the roll takes on a pitch. That pitch follows the tempo, which is why it always sounds in tune with the track's rhythm, if not its key.
  • Layer with the original. Keep the untouched hit on beat one and start the stutter on the "and"; the first hit keeps its weight.

11Interface conventions

All RONE plugins share the same graphite interface language, so once you know one, you know them all.

GestureWhat it does
Drag a knob up/downChanges the value. The lit arc shows where you are in the range; the value is printed inside the knob.
Hold Shift while draggingFine adjustment.
Double-click a knobResets it to the default value.
Right-click a control (VST3)Opens your DAW's automation / parameter menu for that control (for example FL Studio's Create automation clip, Link to controller). RONE never shows a browser context menu.
Mouse wheelSteps through segmented switches and lists where the plugin offers them.
Drag the triangle in the bottom-right cornerResizes the window. The interface scales proportionally and keeps its aspect ratio.
Click the R logo / plugin name in the headerFlips the plugin over to its back panel: version, format, licence holder, a link to roneaudio.com and a DEACTIVATE button for this device.
The back panel. Click the header brand to open it; click CLOSE (or the panel edge) to flip back.
The back panel. Click the header brand to open it; click CLOSE (or the panel edge) to flip back.

Automation

Every knob and switch is a host parameter. Automate it from the DAW's automation lane or by right-clicking the control inside the plugin (VST3). Values shown in the plugin always match the DAW's.

Presets and state

The plugin's full state is saved with your DAW project, so a project reopens exactly as you left it. Where the plugin has its own preset browser (the name field with ◀ ▶ arrows), factory presets are built in and your own presets are stored in your user folder.

Standalone version

The standalone app is the same plugin in its own window, useful for auditioning and exporting without a DAW. It uses your system's default audio device; when there is no DAW clock, tempo-synced controls follow the plugin's own BPM setting.

Standalone tempoThe standalone app has no host clock; type the tempo into the BPM box before rendering so the clip fits the song you will drag it into.

12Troubleshooting, specifications and support

Troubleshooting

SymptomWhat to do
I cannot find the STUTTER buttonThere is not one on the minimal page, because you do not need it: the file renders when it lands, and again after every change. Press ADVANCED in the footer to bring it back.
The roll is out of time in my DAWCheck the BPM chip. If it says MANUAL inside a DAW, the host is not sending tempo (some hosts only do so while playing); type the project tempo and render again.
Dragging out does nothingCheck you are on the RESULT view - ORIGINAL is not a drag source, so that clicking a transient stays instant - and that the press started on the lower part of the waveform. The top band belongs to the fades.
A fade moved when I meant to drag the clip outThe press started in the top 40 % of the waveform, which is the fades' band. Start lower down - the DRAG TO EXPORT badge sits in the area that drags.
LIVE does nothing on AUTOAUTO only runs while the song plays. The deck says PLAY THE SONG until it does.
MIDI notes do nothing in LIVERoute a MIDI track to the plugin (VST3). The AU version takes no MIDI: use the pads on screen, AUTO or the Live Trigger automation.
No transients are foundThe material is too soft or sustained for the detector. Click the waveform to place the selection by hand; everything else works the same.
The DAW says a dropped clip is missingClips are saved to Documents\RONE Plugins\Exports\RONE Stutter; point the DAW there. Versions before 1.1.1 wrote to the temp folder, which Windows and macOS clean up - re-export those clips once.
The plugin does not appear in the DAWRescan plugins. On Windows the VST3 lives in C:\Program Files\Common Files\VST3\RONE; make sure that folder (or its parent) is in the DAW's VST3 search path. On macOS restart the DAW after installing; Logic and GarageBand may need a full AU rescan.
The window is blank or shows an error page (Windows)The Microsoft WebView2 runtime is missing or damaged. Reinstall the RONE Plugins Center; it repairs WebView2. Also check that WebView2Loader.dll sits next to the standalone executable.
The window is white in Ableton Live but the standalone works (Windows)Turn off Live's auto-scaling for this plugin: in Live's browser open Plug-Ins, right-click the plugin and untick Auto-Scale Plug-In Window, then delete the plugin from the track and insert it again. Seen with Windows display scaling at values such as 110 %.
A licence screen appearsOpen the RONE Plugins Center, sign in, confirm your plan is active, then reopen the plugin. Check that you have not exceeded your device limit.
The plugin shows an older version than the CenterClose every DAW and standalone RONE app, then press UPDATE again. A running standalone keeps the old executable locked.
CrashRONE plugins write a crash report to your user folder; the Center uploads it the next time it runs. Please also tell us what you did right before the crash.

Specifications

ProductRONE Stutter
Version2.0  (manual revised November 2026)
FormatsVST3 · AU · Standalone (Windows: VST3 + Standalone; macOS: VST3 + AU + Standalone)
SystemsWindows 10 / 11 (64-bit) · macOS 11 or newer (Intel and Apple silicon, universal)
ChannelsStereo in / stereo out
Sample rates44.1 kHz to 192 kHz
LatencyNone (EDIT renders offline; LIVE adds none)
EngineJUCE 8, WebView interface (WebView2 on Windows, WebKit on macOS)

Support

Website, presets, updates and support: roneaudio.com. When writing to us, include the plugin version (shown on the back panel), your DAW and operating system, and the steps to reproduce.